Adding Artifacts to Animation

In my previous post I demonstrated that Replicating Digital Imaging Artifacts helped to achieve photorealism.

To further this research I have been experimenting with replicating artifacts found in digital film such as grain, and motion blur and adding them to 3D animations.

The examples below show a single frame from an animation, one with the added artifacts and one without.

When looking at a single frame, the motion blur effect seems out of place, but when watching the animation and the motion blur of the original camera movement becomes apparent, it is clear that the replicated blur helps to create the illusion of realism. In contrast, in the animation without the added motion blur, the sharpness of the cg elements stand out from the noisy, blurred background and begin to hinder the illusion of realism.

Animation with Artifacts

Animation without Artifacts

As well as motion blur, other artifacts have been added according to previous findings such as chromatic aberration, vignetting, and noise.

The affect of sound will be discussed in a future post.


2 thoughts on “Adding Artifacts to Animation

  1. Pingback: Modelling the Antagonist | Photorealism in 3D CGI Imagery

  2. Pingback: Lessons on Photorealism from 3D Artist Magazine | Photorealism in 3D CGI Imagery

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